﻿
using System;


namespace CrazyMan.TM.Interface.Domain
{
    /// <summary>
    /// Represents an address of a player.
    /// </summary>
    public class Address
    {
        private string _street;
        private string _city;
        private string _state;
        private string _postCode;
        private string _country;

        /// <summary>
        /// Creates a new address.
        /// </summary>
        public Address()
        { 
        }

        /// <summary>
        /// Gets and sets the street of the address.
        /// </summary>
        public string Street
        {
            get { return _street; }
            set { _street = value; }
        }

        /// <summary>
        /// Gets and sets the town/city of the address.
        /// </summary>
        public string City
        {
            get { return _city; }
            set { _city = value; }
        }

        /// <summary>
        /// Gets and sets the state of the address.
        /// </summary>
        public string State
        {
            get { return _state; }
            set { _state = value; }
        }

        /// <summary>
        /// Gets and sets the postcode/zip of the address
        /// </summary>
        public string PostCode
        {
            get { return _postCode; }
            set { _postCode = value; }
        }

        /// <summary>
        /// Gets and sets the country of the address.
        /// </summary>
        public string Country
        {
            get { return _country; }
            set { _country = value; }
        }
       
    }
}
